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Multi- Visual Module Online
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» Imperial Elite Hackers « :: PSP Games Section :: Phantasy Star Portable 2 :: Phantasy Star Portable 2 codes
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Multi- Visual Module Online
Many has asked how to do the Multi- Visual Module lately, and there's more than one way to do this. There's the way Broly had done it, and there's also the way Crona did it, but both only work for offline.
The way I've done it is a little easier and rather fast to do, while still being online.
Let me say this though it'll require that you at least know the basic's of how to use a hex editing tool for the PSP such as the Decoder or Browser implemented in TempAR, DarkFrost, NitePR, etc.
First I'll do this in step's it may seem as though it's difficult to do, but it's actually really easy and can be done within' a matter of second's once you get used to doing it.
1. Empty out your Armor's except for one of them and all Module's into the storage.
2. You'll want a Armor with at least 2 or more slot's, preferably one that has 4 slot's and you'll want to equip the Armor.
3. Go to the Module Shop located in the blue shop section and buy the Hel / Mind Module's for however many slot's your armor has (Example so if my Armor has 4 Slot's I'll buy 4 Hel / Mind's, if my armor has 3 Slot's I'll buy 3 Hel / Mind's.
4. Equip all the Hel / Mind's you bought to your armor.
5. Go into your Cheating software (I'll be using TempAR) and Go to the "Searcher" tab, and go to search setting's set the "Start" to 0x09A00000 and then set the "Stop" to 0x09F00000 leave "Max Results" at 0000000000.
6. Go back to searcher and go to "Find Exact Value" You'll want to put this under Hex, 00050108 This is the Item ID for the Hel / Mind we bought earlier, and press "Search" you'll get a couple of result's.
7. You'll want to find the first 09E6 Result and copy and paste to your choice of Hex editor, Decoder or Browser.
8. Once there you'll see either 0801050000... (Browser) or 00050108 (Decoder), you'll want to change the hex of this to 0804XX0000... (Browser) or 00XX0408 (Decoder) The XX mean's any hex between 00-6F that's the range of Visual Module Item Id's. Example, if you wanted to make this the Crimson Wing module you'd put 0804200000... (Browser) or 00200408 (Decoder), because the item ID for Crimson Wing Module is 00200408, just look up an item list on Google to find the rest of the ID's.
9. You'll want to do this for the other Hel / Mind's so while still in the hex editor look farther down and change the other 080105000...'s (Browser) or 00050108's (Decoder) till you have them all changed.
10. Now you'll want to enter your room and check your Inventory to see if it changed.
11. If it's changed, end the party save and remake the party and that's all there is to it.
There's a lot of step's but it's not as hard as it look's, now to some Key Note's.
First, if you take off your Armor it will reset the Module's, same goes for changing your Type, and you'll have to redo it.
Second, you have to be in your party for it to work, not someone else's as goes with just about any mod's.
Third, this will not work on other's either.
Finally I don't claim complete credit to finding it, even though I haven't seen anyone else do it this way, but I'm sure I'm not the first to do it this way. As all I did was search the the equipped module's ID and guess around where the inventory Addresses' were.
Also sorry about the color's making the text hard to read, just that the way the grey text make's it look is off putting and very dull to read.
The way I've done it is a little easier and rather fast to do, while still being online.
Let me say this though it'll require that you at least know the basic's of how to use a hex editing tool for the PSP such as the Decoder or Browser implemented in TempAR, DarkFrost, NitePR, etc.
First I'll do this in step's it may seem as though it's difficult to do, but it's actually really easy and can be done within' a matter of second's once you get used to doing it.
1. Empty out your Armor's except for one of them and all Module's into the storage.
2. You'll want a Armor with at least 2 or more slot's, preferably one that has 4 slot's and you'll want to equip the Armor.
3. Go to the Module Shop located in the blue shop section and buy the Hel / Mind Module's for however many slot's your armor has (Example so if my Armor has 4 Slot's I'll buy 4 Hel / Mind's, if my armor has 3 Slot's I'll buy 3 Hel / Mind's.
4. Equip all the Hel / Mind's you bought to your armor.
5. Go into your Cheating software (I'll be using TempAR) and Go to the "Searcher" tab, and go to search setting's set the "Start" to 0x09A00000 and then set the "Stop" to 0x09F00000 leave "Max Results" at 0000000000.
6. Go back to searcher and go to "Find Exact Value" You'll want to put this under Hex, 00050108 This is the Item ID for the Hel / Mind we bought earlier, and press "Search" you'll get a couple of result's.
7. You'll want to find the first 09E6 Result and copy and paste to your choice of Hex editor, Decoder or Browser.
8. Once there you'll see either 0801050000... (Browser) or 00050108 (Decoder), you'll want to change the hex of this to 0804XX0000... (Browser) or 00XX0408 (Decoder) The XX mean's any hex between 00-6F that's the range of Visual Module Item Id's. Example, if you wanted to make this the Crimson Wing module you'd put 0804200000... (Browser) or 00200408 (Decoder), because the item ID for Crimson Wing Module is 00200408, just look up an item list on Google to find the rest of the ID's.
9. You'll want to do this for the other Hel / Mind's so while still in the hex editor look farther down and change the other 080105000...'s (Browser) or 00050108's (Decoder) till you have them all changed.
10. Now you'll want to enter your room and check your Inventory to see if it changed.
11. If it's changed, end the party save and remake the party and that's all there is to it.
There's a lot of step's but it's not as hard as it look's, now to some Key Note's.
First, if you take off your Armor it will reset the Module's, same goes for changing your Type, and you'll have to redo it.
Second, you have to be in your party for it to work, not someone else's as goes with just about any mod's.
Third, this will not work on other's either.
Finally I don't claim complete credit to finding it, even though I haven't seen anyone else do it this way, but I'm sure I'm not the first to do it this way. As all I did was search the the equipped module's ID and guess around where the inventory Addresses' were.
Also sorry about the color's making the text hard to read, just that the way the grey text make's it look is off putting and very dull to read.
Sky- V.I.P
- Posts : 63
Join date : 2013-08-11
Location : Somewhere
Re: Multi- Visual Module Online
its useful and easy , thanks ^.^
i see too many players play with 3 or more Visual Modules , how can i add more above 2 Visual Modules?
im newbie with all that , once again, thanks n.n
(my english sucks, i know )
i see too many players play with 3 or more Visual Modules , how can i add more above 2 Visual Modules?
im newbie with all that , once again, thanks n.n
(my english sucks, i know )
NeruTatsuki- Posts : 5
Join date : 2014-09-15
Age : 28
Location : Argentina, Buenos Aires
Re: Multi- Visual Module Online
To equip more than just two Visual Modules at a time you would need to equip a armour that has more than two slots.
If you have more than two slots, then you just need to change the other 00050108's (Should be two more below the first two, scroll down) to another Visual Module value.
If you have more than two slots, then you just need to change the other 00050108's (Should be two more below the first two, scroll down) to another Visual Module value.
Sky- V.I.P
- Posts : 63
Join date : 2013-08-11
Location : Somewhere
Re: Multi- Visual Module Online
thanks, i do something like that, i move the ''hel/mind'' edited, and do the edit once again, and again, it add an x2 visual, x3 visual, etc, once again, thanks n.n
NeruTatsuki- Posts : 5
Join date : 2014-09-15
Age : 28
Location : Argentina, Buenos Aires
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