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Greetings, everyone!

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Greetings, everyone!

Post by Iskander on Sat Jul 07, 2012 9:18 pm

Hello! I am Iskander! I joined your forums after a long and very unsuccessful night of trying to make nitePR (revE and revk_STABLE) and codePR (0.86) work on my phat EU PSP. I've gotten as far as enabling these programs and attempting to follow the in-game prompt (Tap Home twice, press volume + and - simultaneously.) Despite repeatedly doing so - even using the included key editors in case the problem was with my volume buttons -, I still could not access the in-game menu of these coding programs. Since the weekend's nearly over and I'll be unable to get back to working on this until the next weekend, I figured I might as well try to ask luminaries such as yourselves for a save file. I sincerely hope that this will not offend anyone and specifically joined this forum because of both the high level of activity and the curious, albeit very welcome, lack of n00b-bashers. I included the codes I found in another forum (link : xgodx. forumotion. com/t18-full-guide-on-making-hacked-custom-loadouts ), but worry they may not be of much help since I have the European version of the game.

Without further ado, here follows the specifications of my game save request, for your perusal and hoped-for processing:

-------------------------------------------------------------------------------------------------------------------------

Name: Iskander

All customization and personalization options unlocked

Loadouts:
(The general intent is to have the following loadouts)

Primary Weapon Slot: IG88's Blaster Rifle (Soldier) / Explosive Blaster Pistol (Heavy) / Col Serra's Shotgun (Assault) / Sniper Rifle (Sniper) / Jango Fett's Blaster Pistol (Pilot)
Secondary Weapon Slot: IG88's Incinerator (Soldier) / Grenade Launcher (Heavy) / Red Lightsaber (Assault) / Turbolaser Strike (Sniper) / Han Solo's Fusion Cutter (Pilot)
Explosive Slot: Health & Ammo Packs
Special Slot: Jump Pack
Power-Up Slot: Vehicle Auto Repair
Health Level: 3
Speed Level: 3
Capture Level: 3

(These are the codes, assuming codes don't follow the US/EU split)

;Soldier
0x005CC830 0x116B7344
0x005CC834 0x0501C37A
0x005CC838 0x5D1B8BBE
0x005CC83C 0xF0D48F47
0x005CC840 0xA90E4628
0x005CC848 0x2F6B4957
0x005CC84C 0xCA9708CC
0x005CC850 0x5E44188E

;Heavy
0x005CC794 0x1155BD50
0x005CC798 0x469279BA
0x005CC79C 0x5D1B8BBE
0x005CC7A0 0xF0D48F47
0x005CC7A4 0xA90E4628
0x005CC7AC 0x2F6B4957
0x005CC7B0 0xCA9708CC
0x005CC7B4 0x5E44188E

;Assault
0x005CC760 0xF54FE4D6
0x005CC764 0xF4A2AC2B
0x005CC768 0x5D1B8BBE
0x005CC76C 0xF0D48F47
0x005CC770 0xA90E4628
0x005CC778 0x2F6B4957
0x005CC77C 0xCA9708CC
0x005CC780 0x5E44188E

;Sniper
0x005CC7FC 0x4691F857
0x005CC800 0x8C52AEDD
0x005CC804 0x5D1B8BBE
0x005CC808 0xF0D48F47
0x005CC80C 0xA90E4628
0x005CC814 0x2F6B4957
0x005CC818 0xCA9708CC
0x005CC81C 0x5E44188E

;Pilot
0x005CC7C8 0x1ADF3772
0x005CC7CC 0x527AA11C
0x005CC7D0 0x5D1B8BBE
0x005CC7D4 0xF0D48F47
0x005CC7D8 0xA90E4628
0x005CC7E0 0x2F6B4957
0x005CC7E4 0xCA9708CC
0x005CC7E8 0x5E44188E

-------------------------------------------------------------------------------------------------------------------------

I thank you all very much for considering my request and eagerly look forward to your positive responses. Until then, may the Force be with you all!

Iskander

Posts : 21
Join date : 2012-07-07

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Re: Greetings, everyone!

Post by NoradComm on Sun Jul 08, 2012 10:06 am

Hello and welcome ^_^

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Re: Greetings, everyone!

Post by Guest on Sun Jul 08, 2012 3:34 pm

??? Welcome i guess

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Re: Greetings, everyone!

Post by ..::NeXXXuS::.. on Mon Jul 09, 2012 12:41 am

Welcome here ;-)
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Re: Greetings, everyone!

Post by Iskander on Mon Jul 09, 2012 7:35 am

Thank you for your kind welcomes, Sirs NoradComm, Ace700, and ..::NeXXXuS::..! Very Happy

How do I go about requesting either for guidelines on making nitePR/codePR work for my PSP OR for an SWES save file? I realize it may've been hasty of me to assume this welcome thread would be the right place to start. :/

Iskander

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Re: Greetings, everyone!

Post by [HACK]thedarkknight on Mon Jul 30, 2012 5:14 am

And I can help with EU psp stuff. Cus I have one, lol.
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Re: Greetings, everyone!

Post by Iskander on Mon Jul 30, 2012 12:02 pm

Thank you, Sir [HACK]thedarkknight! ^_^ I am pleased to report that, with the power of CWCheat, I have discovered how to create my own save files! This could not have been accomplished without exploring your great forum and I am most grateful.

In the spirit of conversational curiosity, I would like to ask: what is the story of the Chaingun Mk. II? I have equipped a character with both it and the original Chaingun; apart from the former firing yellow shots and initiating fire sooner, I see no other differences. From whence was it derived? Smile

Iskander

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Re: Greetings, everyone!

Post by NoradComm on Tue Jul 31, 2012 6:12 am

Well If you ask me, maybe its the second version of chaingun, full firepower, but easily overheat though

Anyways, great job Iskander Very Happy haven't you mod ES?

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Re: Greetings, everyone!

Post by [HACK]thedarkknight on Tue Jul 31, 2012 7:13 am

Hmm, wasn't the chaingunMkII made by unleashed??

I think it is an advanced version with no overheat and maybe even advanced rounds. I wanna mod the bullet values on that. Very Happy
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Re: Greetings, everyone!

Post by Iskander on Wed Aug 01, 2012 4:33 am

I haven't had the chance, Sir NoradComm - my abilities thus far be very limited. Your dual lightsabers are quite enviable! Very Happy

Sir [HACK]thedarkknight, one can make weapons? Surprised I don't play online, so I don't understand how I'd be able to acquire the value changes for a new weapon if all I input was its code in a loadout set-up on CWCheat. :/ As for the Chaingun Mk. II, it does have an overheat, most unfortunately. :[

Iskander

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Re: Greetings, everyone!

Post by NoradComm on Wed Aug 01, 2012 7:18 am

Ahhh ^_^ the dual lightsaber is my favorite meele weapon

Well, I tried to mod the chaingun bullet type with other bullet types, but then, it fires a slow and white laser

Well if you want, you can try it then Very Happy

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Re: Greetings, everyone!

Post by Iskander on Thu Aug 02, 2012 12:51 am

I took a quick look around at what it takes to mod my game; the effort required looks like something I'll have to put off for sembreak, since academically I usually struggle to keep my head above water.

I saw this thread [http://xiehx.forumotion.com/t135-code-request-drkxx-s-code-request], Sir NoradComm, and read tale told of your weapons codes. What would I have to do to request you for weapon codes of your design? Very Happy I stick to playing offline because internet connections are terrible in my backwater nation, so if it's leaks you be intent on avoiding I'm pretty much a dead end. I use SWES to act out my personal fanfic of an independent droid army; the more powerful weapon codes, like the OHK, are thus beyond my use because their lack of sound and believable shot-emission takes away my suspension of disbelief. I'd thus be very grateful for whatever you might deign me worthy of privately enjoying within the confines of my CPU-slaughtering Instant Action universe. Razz

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Re: Greetings, everyone!

Post by Iskander on Thu Aug 02, 2012 1:07 am

Another query, Sir NoradComm! I saw the following codes on your thread: http://xiehx.forumotion.com/t193-some-of-the-best-codes-in-es

As I understand them, I'm supposed to turn them on with NitePR/CWCheat and the resulting weapon will be altered accordingly - for instance, blaster pistols will be dual-wielded and will shoot Quick Particle Cannon shots if I activate the dual blaster pistol Bullet type code. Is it possible to input these weapons as single lines of code in a loadout? I'd much prefer to not have to activate specific codes every time I play; it'd be unusual, internal story-wise, to run onto the battlefield armed only with a weak blaster pistol, only to suddenly and inexplicably switch to dual deathspitting pistols. I hope my concern is both understandable and inoffensive; the world of PSP coding is new to me and I'm very much grateful for your guidance, Sir NoradComm. Smile

#!!dual blaster pistol Bullet type
;Edited by NoradComm
;Modified Short Range Quick Particle Cannon
;fast explosive bullet
0x00A47100 0xDB5E6977

#Republic Shotgun Shoots Particle Cannon
;Edited By NoradComm
;Works only to Republic
;Shoots AAT's Particle Cannon
0x00A4618C 0x43ADCE24

#!!Republic Pistol shoots Bowcaster full charge
;NoradComm(im the one who found this Rep. bullet type)
;Edited Bullet type
;It shoots Bowcaster Full charge
;Shoots straight than the previous Beams
;Accurately Hits enemies
0x00A43AD4 0xD5D09FC5

Iskander

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Re: Greetings, everyone!

Post by [HACK]thedarkknight on Thu Aug 02, 2012 7:31 am

No, you need the codes activated. But to active the majority of our codes, you would need a USA version of the game.
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Re: Greetings, everyone!

Post by Iskander on Thu Aug 02, 2012 8:03 am

That's a real shame, Sir [HACK]thedarkknight. :[ So altered weapons don't exist as single lines of code? The chaingun mk. II and a reference to an altered Boba Fett rifle - I saw it somewhere on these forums, but lost the link - suggest there still be single-code-for-loadout weapons beyond the master list. [http://xiehx.forumotion.com/t4-all-normal-weaponsvehicle-weapons-space-weapons-bullet-type-here-d-updated-cpu-loadouts-and-customization-loadouts-d-and-also-few-codes-added] Is this just wishful thinking? If not, where can I go to narrow my search? So long as school's on, I have to limit myself to simple loadout shuffles, good sir, and I hope to maximize all available options. Very Happy

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Re: Greetings, everyone!

Post by Guest on Thu Aug 02, 2012 10:36 am

WTF is everyone talking about? Neutral

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Re: Greetings, everyone!

Post by Iskander on Thu Aug 02, 2012 10:43 am

Right now, Sir Ace700, I'm inquiring as to the existence of unusual, pre-modded weapons which can be included in loadout codes. Smile The Chaingun Mk. II, Super Fail Pistol, and Chaos Cannon suggest that it can be done, but I fear this belief spawns mostly from my ignorance of proceedings.

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Re: Greetings, everyone!

Post by Guest on Thu Aug 02, 2012 4:58 pm

Lol i was refering to i havent played SWES in so long idk even rember that stuff Neutral

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Re: Greetings, everyone!

Post by aresGK on Thu Aug 02, 2012 5:26 pm

welcome to IEH Very Happy
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Re: Greetings, everyone!

Post by Iskander on Fri Aug 03, 2012 12:34 am

Makes sense, Sir Ace700 - you're infinitely more familiar with all this than I am. I hope I didn't offend you by presuming you didn't understand, Sir. Smile

Thank you, Sir aresGK! Very Happy

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Re: Greetings, everyone!

Post by aresGK on Fri Aug 03, 2012 8:43 pm

NP Wink
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Re: Greetings, everyone!

Post by NoradComm on Fri Aug 03, 2012 11:08 pm

Iskander wrote:Another query, Sir NoradComm! I saw the following codes on your thread: http://xiehx.forumotion.com/t193-some-of-the-best-codes-in-es

As I understand them, I'm supposed to turn them on with NitePR/CWCheat and the resulting weapon will be altered accordingly - for instance, blaster pistols will be dual-wielded and will shoot Quick Particle Cannon shots if I activate the dual blaster pistol Bullet type code. Is it possible to input these weapons as single lines of code in a loadout? I'd much prefer to not have to activate specific codes every time I play; it'd be unusual, internal story-wise, to run onto the battlefield armed only with a weak blaster pistol, only to suddenly and inexplicably switch to dual deathspitting pistols. I hope my concern is both understandable and inoffensive; the world of PSP coding is new to me and I'm very much grateful for your guidance, Sir NoradComm. Smile

#!!dual blaster pistol Bullet type
;Edited by NoradComm
;Modified Short Range Quick Particle Cannon
;fast explosive bullet
0x00A47100 0xDB5E6977

#Republic Shotgun Shoots Particle Cannon
;Edited By NoradComm
;Works only to Republic
;Shoots AAT's Particle Cannon
0x00A4618C 0x43ADCE24

#!!Republic Pistol shoots Bowcaster full charge
;NoradComm(im the one who found this Rep. bullet type)
;Edited Bullet type
;It shoots Bowcaster Full charge
;Shoots straight than the previous Beams
;Accurately Hits enemies
0x00A43AD4 0xD5D09FC5

Well yes Mr. Iskander, You can put those codes all in one codes like those codes you posted above, I can give you the example of this:

#!!Modified weapons all-in-one
;Arranged by NoradComm
;This includes Republic Pistol Mod
;Republic Shotgun Mod
;Dual Blaster Mod
;they've been modified with another bullet type
0x00A43AD4 0xD5D09FC5
0x00A4618C 0x43ADCE24
0x00A47100 0xDB5E6977

You can do that one ^_^ So enjoy ^_^

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Re: Greetings, everyone!

Post by aresGK on Fri Aug 03, 2012 11:24 pm

nice work norad
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Re: Greetings, everyone!

Post by Iskander on Sat Aug 04, 2012 3:16 am

My thanks and apologies, Sir NoradComm, but what I meant was reducing the whole code to a single line. Smile For instance, the single line for the OHK Laser is 9A45C430. I was wondering if there were any more fully-realized [sound on all maps, functioning model regardless of Republic/Imperial era] weapons accessible the same way. The Chaingun Mk. II, Inf Ammo Turbolaser Strike, Col Serra's Shotgun, Col Serra's Blaster Rifle, IG-88's Incinerator, and Chewbacca's Bowcaster are the only ones I've found so far; I'd like more, if they might be shared. Very Happy

Currently using the OHK Laser + Strange Rage pistol-equip combo, per your instructions in another thread, but the loss of a secondary weapon slot and the lack of sound on all maps save Bespin and Yavin slightly bothers me. Will try the LAAT laser to see if it's more suitable, though I've grown to enjoy the overpowered destruction wrought by the OHK. 585 AI kills in a 5000 point game is a new record for me! ^_^

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Re: Greetings, everyone!

Post by Guest on Sat Aug 04, 2012 10:29 am

Iskander wrote:Makes sense, Sir Ace700 - you're infinitely more familiar with all this than I am. I hope I didn't offend you by presuming you didn't understand, Sir. Smile

Thank you, Sir aresGK! Very Happy
I take no offense Smile also you don't have to be formal around me lol

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Re: Greetings, everyone!

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