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Greetings, everyone!
+3
..::NeXXXuS::..
NoradComm
Iskander
7 posters
Page 1 of 2
Page 1 of 2 • 1, 2
Greetings, everyone!
Hello! I am Iskander! I joined your forums after a long and very unsuccessful night of trying to make nitePR (revE and revk_STABLE) and codePR (0.86) work on my phat EU PSP. I've gotten as far as enabling these programs and attempting to follow the in-game prompt (Tap Home twice, press volume + and - simultaneously.) Despite repeatedly doing so - even using the included key editors in case the problem was with my volume buttons -, I still could not access the in-game menu of these coding programs. Since the weekend's nearly over and I'll be unable to get back to working on this until the next weekend, I figured I might as well try to ask luminaries such as yourselves for a save file. I sincerely hope that this will not offend anyone and specifically joined this forum because of both the high level of activity and the curious, albeit very welcome, lack of n00b-bashers. I included the codes I found in another forum (link : xgodx. forumotion. com/t18-full-guide-on-making-hacked-custom-loadouts ), but worry they may not be of much help since I have the European version of the game.
Without further ado, here follows the specifications of my game save request, for your perusal and hoped-for processing:
-------------------------------------------------------------------------------------------------------------------------
Name: Iskander
All customization and personalization options unlocked
Loadouts:
(The general intent is to have the following loadouts)
Primary Weapon Slot: IG88's Blaster Rifle (Soldier) / Explosive Blaster Pistol (Heavy) / Col Serra's Shotgun (Assault) / Sniper Rifle (Sniper) / Jango Fett's Blaster Pistol (Pilot)
Secondary Weapon Slot: IG88's Incinerator (Soldier) / Grenade Launcher (Heavy) / Red Lightsaber (Assault) / Turbolaser Strike (Sniper) / Han Solo's Fusion Cutter (Pilot)
Explosive Slot: Health & Ammo Packs
Special Slot: Jump Pack
Power-Up Slot: Vehicle Auto Repair
Health Level: 3
Speed Level: 3
Capture Level: 3
(These are the codes, assuming codes don't follow the US/EU split)
;Soldier
0x005CC830 0x116B7344
0x005CC834 0x0501C37A
0x005CC838 0x5D1B8BBE
0x005CC83C 0xF0D48F47
0x005CC840 0xA90E4628
0x005CC848 0x2F6B4957
0x005CC84C 0xCA9708CC
0x005CC850 0x5E44188E
;Heavy
0x005CC794 0x1155BD50
0x005CC798 0x469279BA
0x005CC79C 0x5D1B8BBE
0x005CC7A0 0xF0D48F47
0x005CC7A4 0xA90E4628
0x005CC7AC 0x2F6B4957
0x005CC7B0 0xCA9708CC
0x005CC7B4 0x5E44188E
;Assault
0x005CC760 0xF54FE4D6
0x005CC764 0xF4A2AC2B
0x005CC768 0x5D1B8BBE
0x005CC76C 0xF0D48F47
0x005CC770 0xA90E4628
0x005CC778 0x2F6B4957
0x005CC77C 0xCA9708CC
0x005CC780 0x5E44188E
;Sniper
0x005CC7FC 0x4691F857
0x005CC800 0x8C52AEDD
0x005CC804 0x5D1B8BBE
0x005CC808 0xF0D48F47
0x005CC80C 0xA90E4628
0x005CC814 0x2F6B4957
0x005CC818 0xCA9708CC
0x005CC81C 0x5E44188E
;Pilot
0x005CC7C8 0x1ADF3772
0x005CC7CC 0x527AA11C
0x005CC7D0 0x5D1B8BBE
0x005CC7D4 0xF0D48F47
0x005CC7D8 0xA90E4628
0x005CC7E0 0x2F6B4957
0x005CC7E4 0xCA9708CC
0x005CC7E8 0x5E44188E
-------------------------------------------------------------------------------------------------------------------------
I thank you all very much for considering my request and eagerly look forward to your positive responses. Until then, may the Force be with you all!
Without further ado, here follows the specifications of my game save request, for your perusal and hoped-for processing:
-------------------------------------------------------------------------------------------------------------------------
Name: Iskander
All customization and personalization options unlocked
Loadouts:
(The general intent is to have the following loadouts)
Primary Weapon Slot: IG88's Blaster Rifle (Soldier) / Explosive Blaster Pistol (Heavy) / Col Serra's Shotgun (Assault) / Sniper Rifle (Sniper) / Jango Fett's Blaster Pistol (Pilot)
Secondary Weapon Slot: IG88's Incinerator (Soldier) / Grenade Launcher (Heavy) / Red Lightsaber (Assault) / Turbolaser Strike (Sniper) / Han Solo's Fusion Cutter (Pilot)
Explosive Slot: Health & Ammo Packs
Special Slot: Jump Pack
Power-Up Slot: Vehicle Auto Repair
Health Level: 3
Speed Level: 3
Capture Level: 3
(These are the codes, assuming codes don't follow the US/EU split)
;Soldier
0x005CC830 0x116B7344
0x005CC834 0x0501C37A
0x005CC838 0x5D1B8BBE
0x005CC83C 0xF0D48F47
0x005CC840 0xA90E4628
0x005CC848 0x2F6B4957
0x005CC84C 0xCA9708CC
0x005CC850 0x5E44188E
;Heavy
0x005CC794 0x1155BD50
0x005CC798 0x469279BA
0x005CC79C 0x5D1B8BBE
0x005CC7A0 0xF0D48F47
0x005CC7A4 0xA90E4628
0x005CC7AC 0x2F6B4957
0x005CC7B0 0xCA9708CC
0x005CC7B4 0x5E44188E
;Assault
0x005CC760 0xF54FE4D6
0x005CC764 0xF4A2AC2B
0x005CC768 0x5D1B8BBE
0x005CC76C 0xF0D48F47
0x005CC770 0xA90E4628
0x005CC778 0x2F6B4957
0x005CC77C 0xCA9708CC
0x005CC780 0x5E44188E
;Sniper
0x005CC7FC 0x4691F857
0x005CC800 0x8C52AEDD
0x005CC804 0x5D1B8BBE
0x005CC808 0xF0D48F47
0x005CC80C 0xA90E4628
0x005CC814 0x2F6B4957
0x005CC818 0xCA9708CC
0x005CC81C 0x5E44188E
;Pilot
0x005CC7C8 0x1ADF3772
0x005CC7CC 0x527AA11C
0x005CC7D0 0x5D1B8BBE
0x005CC7D4 0xF0D48F47
0x005CC7D8 0xA90E4628
0x005CC7E0 0x2F6B4957
0x005CC7E4 0xCA9708CC
0x005CC7E8 0x5E44188E
-------------------------------------------------------------------------------------------------------------------------
I thank you all very much for considering my request and eagerly look forward to your positive responses. Until then, may the Force be with you all!
Iskander- Posts : 21
Join date : 2012-07-07
Re: Greetings, everyone!
Hello and welcome ^_^
NoradComm- Administrator
- Posts : 1365
Join date : 2011-09-28
Age : 28
Location : Naboo
Re: Greetings, everyone!
Thank you for your kind welcomes, Sirs NoradComm, Ace700, and ..::NeXXXuS::..!
How do I go about requesting either for guidelines on making nitePR/codePR work for my PSP OR for an SWES save file? I realize it may've been hasty of me to assume this welcome thread would be the right place to start. :/
How do I go about requesting either for guidelines on making nitePR/codePR work for my PSP OR for an SWES save file? I realize it may've been hasty of me to assume this welcome thread would be the right place to start. :/
Iskander- Posts : 21
Join date : 2012-07-07
Re: Greetings, everyone!
Thank you, Sir [HACK]thedarkknight! ^_^ I am pleased to report that, with the power of CWCheat, I have discovered how to create my own save files! This could not have been accomplished without exploring your great forum and I am most grateful.
In the spirit of conversational curiosity, I would like to ask: what is the story of the Chaingun Mk. II? I have equipped a character with both it and the original Chaingun; apart from the former firing yellow shots and initiating fire sooner, I see no other differences. From whence was it derived?
In the spirit of conversational curiosity, I would like to ask: what is the story of the Chaingun Mk. II? I have equipped a character with both it and the original Chaingun; apart from the former firing yellow shots and initiating fire sooner, I see no other differences. From whence was it derived?
Iskander- Posts : 21
Join date : 2012-07-07
Re: Greetings, everyone!
Well If you ask me, maybe its the second version of chaingun, full firepower, but easily overheat though
Anyways, great job Iskander haven't you mod ES?
Anyways, great job Iskander haven't you mod ES?
NoradComm- Administrator
- Posts : 1365
Join date : 2011-09-28
Age : 28
Location : Naboo
Re: Greetings, everyone!
Hmm, wasn't the chaingunMkII made by unleashed??
I think it is an advanced version with no overheat and maybe even advanced rounds. I wanna mod the bullet values on that.
I think it is an advanced version with no overheat and maybe even advanced rounds. I wanna mod the bullet values on that.
Re: Greetings, everyone!
I haven't had the chance, Sir NoradComm - my abilities thus far be very limited. Your dual lightsabers are quite enviable!
Sir [HACK]thedarkknight, one can make weapons? I don't play online, so I don't understand how I'd be able to acquire the value changes for a new weapon if all I input was its code in a loadout set-up on CWCheat. :/ As for the Chaingun Mk. II, it does have an overheat, most unfortunately. :[
Sir [HACK]thedarkknight, one can make weapons? I don't play online, so I don't understand how I'd be able to acquire the value changes for a new weapon if all I input was its code in a loadout set-up on CWCheat. :/ As for the Chaingun Mk. II, it does have an overheat, most unfortunately. :[
Iskander- Posts : 21
Join date : 2012-07-07
Re: Greetings, everyone!
Ahhh ^_^ the dual lightsaber is my favorite meele weapon
Well, I tried to mod the chaingun bullet type with other bullet types, but then, it fires a slow and white laser
Well if you want, you can try it then
Well, I tried to mod the chaingun bullet type with other bullet types, but then, it fires a slow and white laser
Well if you want, you can try it then
NoradComm- Administrator
- Posts : 1365
Join date : 2011-09-28
Age : 28
Location : Naboo
Re: Greetings, everyone!
I took a quick look around at what it takes to mod my game; the effort required looks like something I'll have to put off for sembreak, since academically I usually struggle to keep my head above water.
I saw this thread [https://xiehx.forumotion.com/t135-code-request-drkxx-s-code-request], Sir NoradComm, and read tale told of your weapons codes. What would I have to do to request you for weapon codes of your design? I stick to playing offline because internet connections are terrible in my backwater nation, so if it's leaks you be intent on avoiding I'm pretty much a dead end. I use SWES to act out my personal fanfic of an independent droid army; the more powerful weapon codes, like the OHK, are thus beyond my use because their lack of sound and believable shot-emission takes away my suspension of disbelief. I'd thus be very grateful for whatever you might deign me worthy of privately enjoying within the confines of my CPU-slaughtering Instant Action universe.
I saw this thread [https://xiehx.forumotion.com/t135-code-request-drkxx-s-code-request], Sir NoradComm, and read tale told of your weapons codes. What would I have to do to request you for weapon codes of your design? I stick to playing offline because internet connections are terrible in my backwater nation, so if it's leaks you be intent on avoiding I'm pretty much a dead end. I use SWES to act out my personal fanfic of an independent droid army; the more powerful weapon codes, like the OHK, are thus beyond my use because their lack of sound and believable shot-emission takes away my suspension of disbelief. I'd thus be very grateful for whatever you might deign me worthy of privately enjoying within the confines of my CPU-slaughtering Instant Action universe.
Iskander- Posts : 21
Join date : 2012-07-07
Re: Greetings, everyone!
Another query, Sir NoradComm! I saw the following codes on your thread: https://xiehx.forumotion.com/t193-some-of-the-best-codes-in-es
As I understand them, I'm supposed to turn them on with NitePR/CWCheat and the resulting weapon will be altered accordingly - for instance, blaster pistols will be dual-wielded and will shoot Quick Particle Cannon shots if I activate the dual blaster pistol Bullet type code. Is it possible to input these weapons as single lines of code in a loadout? I'd much prefer to not have to activate specific codes every time I play; it'd be unusual, internal story-wise, to run onto the battlefield armed only with a weak blaster pistol, only to suddenly and inexplicably switch to dual deathspitting pistols. I hope my concern is both understandable and inoffensive; the world of PSP coding is new to me and I'm very much grateful for your guidance, Sir NoradComm.
#!!dual blaster pistol Bullet type
;Edited by NoradComm
;Modified Short Range Quick Particle Cannon
;fast explosive bullet
0x00A47100 0xDB5E6977
#Republic Shotgun Shoots Particle Cannon
;Edited By NoradComm
;Works only to Republic
;Shoots AAT's Particle Cannon
0x00A4618C 0x43ADCE24
#!!Republic Pistol shoots Bowcaster full charge
;NoradComm(im the one who found this Rep. bullet type)
;Edited Bullet type
;It shoots Bowcaster Full charge
;Shoots straight than the previous Beams
;Accurately Hits enemies
0x00A43AD4 0xD5D09FC5
As I understand them, I'm supposed to turn them on with NitePR/CWCheat and the resulting weapon will be altered accordingly - for instance, blaster pistols will be dual-wielded and will shoot Quick Particle Cannon shots if I activate the dual blaster pistol Bullet type code. Is it possible to input these weapons as single lines of code in a loadout? I'd much prefer to not have to activate specific codes every time I play; it'd be unusual, internal story-wise, to run onto the battlefield armed only with a weak blaster pistol, only to suddenly and inexplicably switch to dual deathspitting pistols. I hope my concern is both understandable and inoffensive; the world of PSP coding is new to me and I'm very much grateful for your guidance, Sir NoradComm.
#!!dual blaster pistol Bullet type
;Edited by NoradComm
;Modified Short Range Quick Particle Cannon
;fast explosive bullet
0x00A47100 0xDB5E6977
#Republic Shotgun Shoots Particle Cannon
;Edited By NoradComm
;Works only to Republic
;Shoots AAT's Particle Cannon
0x00A4618C 0x43ADCE24
#!!Republic Pistol shoots Bowcaster full charge
;NoradComm(im the one who found this Rep. bullet type)
;Edited Bullet type
;It shoots Bowcaster Full charge
;Shoots straight than the previous Beams
;Accurately Hits enemies
0x00A43AD4 0xD5D09FC5
Iskander- Posts : 21
Join date : 2012-07-07
Re: Greetings, everyone!
No, you need the codes activated. But to active the majority of our codes, you would need a USA version of the game.
Re: Greetings, everyone!
That's a real shame, Sir [HACK]thedarkknight. :[ So altered weapons don't exist as single lines of code? The chaingun mk. II and a reference to an altered Boba Fett rifle - I saw it somewhere on these forums, but lost the link - suggest there still be single-code-for-loadout weapons beyond the master list. [https://xiehx.forumotion.com/t4-all-normal-weaponsvehicle-weapons-space-weapons-bullet-type-here-d-updated-cpu-loadouts-and-customization-loadouts-d-and-also-few-codes-added] Is this just wishful thinking? If not, where can I go to narrow my search? So long as school's on, I have to limit myself to simple loadout shuffles, good sir, and I hope to maximize all available options.
Iskander- Posts : 21
Join date : 2012-07-07
Re: Greetings, everyone!
Right now, Sir Ace700, I'm inquiring as to the existence of unusual, pre-modded weapons which can be included in loadout codes. The Chaingun Mk. II, Super Fail Pistol, and Chaos Cannon suggest that it can be done, but I fear this belief spawns mostly from my ignorance of proceedings.
Iskander- Posts : 21
Join date : 2012-07-07
Re: Greetings, everyone!
Lol i was refering to i havent played SWES in so long idk even rember that stuff
Guest- Guest
Re: Greetings, everyone!
Makes sense, Sir Ace700 - you're infinitely more familiar with all this than I am. I hope I didn't offend you by presuming you didn't understand, Sir.
Thank you, Sir aresGK!
Thank you, Sir aresGK!
Iskander- Posts : 21
Join date : 2012-07-07
Re: Greetings, everyone!
Iskander wrote:Another query, Sir NoradComm! I saw the following codes on your thread: https://xiehx.forumotion.com/t193-some-of-the-best-codes-in-es
As I understand them, I'm supposed to turn them on with NitePR/CWCheat and the resulting weapon will be altered accordingly - for instance, blaster pistols will be dual-wielded and will shoot Quick Particle Cannon shots if I activate the dual blaster pistol Bullet type code. Is it possible to input these weapons as single lines of code in a loadout? I'd much prefer to not have to activate specific codes every time I play; it'd be unusual, internal story-wise, to run onto the battlefield armed only with a weak blaster pistol, only to suddenly and inexplicably switch to dual deathspitting pistols. I hope my concern is both understandable and inoffensive; the world of PSP coding is new to me and I'm very much grateful for your guidance, Sir NoradComm.
#!!dual blaster pistol Bullet type
;Edited by NoradComm
;Modified Short Range Quick Particle Cannon
;fast explosive bullet
0x00A47100 0xDB5E6977
#Republic Shotgun Shoots Particle Cannon
;Edited By NoradComm
;Works only to Republic
;Shoots AAT's Particle Cannon
0x00A4618C 0x43ADCE24
#!!Republic Pistol shoots Bowcaster full charge
;NoradComm(im the one who found this Rep. bullet type)
;Edited Bullet type
;It shoots Bowcaster Full charge
;Shoots straight than the previous Beams
;Accurately Hits enemies
0x00A43AD4 0xD5D09FC5
Well yes Mr. Iskander, You can put those codes all in one codes like those codes you posted above, I can give you the example of this:
#!!Modified weapons all-in-one
;Arranged by NoradComm
;This includes Republic Pistol Mod
;Republic Shotgun Mod
;Dual Blaster Mod
;they've been modified with another bullet type
0x00A43AD4 0xD5D09FC5
0x00A4618C 0x43ADCE24
0x00A47100 0xDB5E6977
You can do that one ^_^ So enjoy ^_^
NoradComm- Administrator
- Posts : 1365
Join date : 2011-09-28
Age : 28
Location : Naboo
Re: Greetings, everyone!
My thanks and apologies, Sir NoradComm, but what I meant was reducing the whole code to a single line. For instance, the single line for the OHK Laser is 9A45C430. I was wondering if there were any more fully-realized [sound on all maps, functioning model regardless of Republic/Imperial era] weapons accessible the same way. The Chaingun Mk. II, Inf Ammo Turbolaser Strike, Col Serra's Shotgun, Col Serra's Blaster Rifle, IG-88's Incinerator, and Chewbacca's Bowcaster are the only ones I've found so far; I'd like more, if they might be shared.
Currently using the OHK Laser + Strange Rage pistol-equip combo, per your instructions in another thread, but the loss of a secondary weapon slot and the lack of sound on all maps save Bespin and Yavin slightly bothers me. Will try the LAAT laser to see if it's more suitable, though I've grown to enjoy the overpowered destruction wrought by the OHK. 585 AI kills in a 5000 point game is a new record for me! ^_^
Currently using the OHK Laser + Strange Rage pistol-equip combo, per your instructions in another thread, but the loss of a secondary weapon slot and the lack of sound on all maps save Bespin and Yavin slightly bothers me. Will try the LAAT laser to see if it's more suitable, though I've grown to enjoy the overpowered destruction wrought by the OHK. 585 AI kills in a 5000 point game is a new record for me! ^_^
Iskander- Posts : 21
Join date : 2012-07-07
Re: Greetings, everyone!
I take no offense also you don't have to be formal around me lolIskander wrote:Makes sense, Sir Ace700 - you're infinitely more familiar with all this than I am. I hope I didn't offend you by presuming you didn't understand, Sir.
Thank you, Sir aresGK!
Guest- Guest
Re: Greetings, everyone!
Copy that, good Sir Ace700. Thank you. I merely stick to formality in order to avoid any misunderstanding which may be brought around by English being a second language to me. I hope it doesn't discomfort you overmuch; I don't mean to either mock you or ignore your request.
Iskander- Posts : 21
Join date : 2012-07-07
Re: Greetings, everyone!
Its all good. And you say english is your second language? Thats pretty good grammar and word choice if so.
Guest- Guest
Re: Greetings, everyone!
Thank you very much, Sir Ace700. I am honored.
Iskander- Posts : 21
Join date : 2012-07-07
Re: Greetings, everyone!
Iskander wrote:My thanks and apologies, Sir NoradComm, but what I meant was reducing the whole code to a single line. For instance, the single line for the OHK Laser is 9A45C430. I was wondering if there were any more fully-realized [sound on all maps, functioning model regardless of Republic/Imperial era] weapons accessible the same way. The Chaingun Mk. II, Inf Ammo Turbolaser Strike, Col Serra's Shotgun, Col Serra's Blaster Rifle, IG-88's Incinerator, and Chewbacca's Bowcaster are the only ones I've found so far; I'd like more, if they might be shared.
Currently using the OHK Laser + Strange Rage pistol-equip combo, per your instructions in another thread, but the loss of a secondary weapon slot and the lack of sound on all maps save Bespin and Yavin slightly bothers me. Will try the LAAT laser to see if it's more suitable, though I've grown to enjoy the overpowered destruction wrought by the OHK. 585 AI kills in a 5000 point game is a new record for me! ^_^
Apperantly, you cant do that, the weapon's sound, bullet, and models are not in one code, but they are separated. Well as I heard, OHK is only a weapon and not been combined with other codes.
So weapons like blaster rifle code is only one code which is a weapon code, but a blaster rifle code in which you want to modify its bullet type and its model, well is for editing weapon code.
The Chaingun Mk. II, Inf Ammo Turbolaser Strike, Col Serra's Shotgun, Col Serra's Blaster Rifle, IG-88's Incinerator, and Chewbacca's Bowcaster are not modded, they're really a weapons used by heroes in game, and also if you wanna know that Inf Turbolaser Strike is used by Admiral Ackbar in RS, I dont know if the heroes use it in ES.
So if you see a weapon like blaster rifle modified its bullet type with missile launcher and its model with sniper rifle, thats a modded weapon which has 2 or more codes putted on that weapon. But if you see a weapon like Col Serra's Rifle which is overheated weapon, well thats not a mod, its a hero's weapon.
OHK Laser & Strange Rage pistol-equip, are not modded, but they could be some of the creators failure or been used by other miscellaneous types like turrets, vehicles and units especially when it used in campaign missions.
Models which are special and its used in Campaign Missions that are not working in instant action missions, only the bullet types are working on it.
Also that did you know that the OHK is the hoth turret's weapon in RS Campaign Missions (Hoth Mission)
NoradComm- Administrator
- Posts : 1365
Join date : 2011-09-28
Age : 28
Location : Naboo
Re: Greetings, everyone!
Thx norad.
And I agree, iskander's english is very good. I must admit I do like formality too at times. (No sarcasm - I mean it.)
good day to you old chap
^^Yorkshire for goodbye^^
I shall see you soon
^Lancashire for goodbye (where I'm from)^
And I agree, iskander's english is very good. I must admit I do like formality too at times. (No sarcasm - I mean it.)
good day to you old chap
^^Yorkshire for goodbye^^
I shall see you soon
^Lancashire for goodbye (where I'm from)^
Re: Greetings, everyone!
What a detailed reply, Sir NoradComm! Thank you very much! I understand the workings of Elite Squadron coded weaponry so much better now.
I did not know that about the OHK and now wonder why its sound file only plays for Bespin and for Yavin 4. Thus far, my testing has identified only the LAAT laser and recon droid lasers as firing with sound regardless of map choice; I wonder if any others have been found.
I once downloaded a save file which included a loadout with two infinite ammo-supplied guided missile launchers; both displayed missile launcher models, but one was held like a blaster rifle as opposed to the more conventional placing of the other. If these were modded weapons, how could they have been saved? Are save files capable of recording modded weapons? Again, I'm very thankful for your patience and all your answers. :]
Sir [HACK]thedarkknight, I am both honored and amused. Thank you very much! ^_^ Unfortunately our English instruction here in the Pacific has not resulted in regionally flavored variations on formal goodbyes, so I must regret being unable to respond in like fashion. :[
I did not know that about the OHK and now wonder why its sound file only plays for Bespin and for Yavin 4. Thus far, my testing has identified only the LAAT laser and recon droid lasers as firing with sound regardless of map choice; I wonder if any others have been found.
I once downloaded a save file which included a loadout with two infinite ammo-supplied guided missile launchers; both displayed missile launcher models, but one was held like a blaster rifle as opposed to the more conventional placing of the other. If these were modded weapons, how could they have been saved? Are save files capable of recording modded weapons? Again, I'm very thankful for your patience and all your answers. :]
Sir [HACK]thedarkknight, I am both honored and amused. Thank you very much! ^_^ Unfortunately our English instruction here in the Pacific has not resulted in regionally flavored variations on formal goodbyes, so I must regret being unable to respond in like fashion. :[
Iskander- Posts : 21
Join date : 2012-07-07
Re: Greetings, everyone!
A little bit too late but what the heck....so hello.
Oakris- V.I.P
- Posts : 12
Join date : 2012-07-13
Age : 25
Location : Naboo
Re: Greetings, everyone!
Iskander wrote:What a detailed reply, Sir NoradComm! Thank you very much! I understand the workings of Elite Squadron coded weaponry so much better now.
I did not know that about the OHK and now wonder why its sound file only plays for Bespin and for Yavin 4. Thus far, my testing has identified only the LAAT laser and recon droid lasers as firing with sound regardless of map choice; I wonder if any others have been found.
I once downloaded a save file which included a loadout with two infinite ammo-supplied guided missile launchers; both displayed missile launcher models, but one was held like a blaster rifle as opposed to the more conventional placing of the other. If these were modded weapons, how could they have been saved? Are save files capable of recording modded weapons? Again, I'm very thankful for your patience and all your answers. :]
Sir [HACK]thedarkknight, I am both honored and amused. Thank you very much! ^_^ Unfortunately our English instruction here in the Pacific has not resulted in regionally flavored variations on formal goodbyes, so I must regret being unable to respond in like fashion. :[
Well you cannot make a gamesave file with modded weapons like putting a sounds, other models, and bullet types on it. Only the loadout customization. Well, if you wanted to make a gamesave file for those, make a codes which will make them work, example, putting your gamesave file with Nite Pr codes to make those weapons work. thats all ^_^
NoradComm- Administrator
- Posts : 1365
Join date : 2011-09-28
Age : 28
Location : Naboo
Re: Greetings, everyone!
I see, Sir NoradComm. Thank you!
So by this point, all the weapons that are already in the game have been found already? I much prefer sticking to loadout tweaking, as opposed to making my own weapons, and wonder if old VIP rules still apply to this sort of information.
So by this point, all the weapons that are already in the game have been found already? I much prefer sticking to loadout tweaking, as opposed to making my own weapons, and wonder if old VIP rules still apply to this sort of information.
Iskander- Posts : 21
Join date : 2012-07-07
Re: Greetings, everyone!
No problem, just give me your work you want, I'll be waiting ^_^
NoradComm- Administrator
- Posts : 1365
Join date : 2011-09-28
Age : 28
Location : Naboo
Re: Greetings, everyone!
How nice of you, Sir NoradComm! Here goes:
I've noticed that, in the following thread [ https://xiehx.forumotion.com/t4-all-normal-weaponsvehicle-weapons-space-weapons-bullet-type-here-d-updated-cpu-loadouts-and-customization-loadouts-d-and-also-few-codes-added ], you listed the weapons available to the heroes in a specific section. That section of list doesn't contain any mention of, say, X2's Force Pike. Do I assume, then, that he wields the vanilla Force Pike? Or would it be possible for you to share a more comprehensive list of existing special weapons?
I've noticed that, in the following thread [ https://xiehx.forumotion.com/t4-all-normal-weaponsvehicle-weapons-space-weapons-bullet-type-here-d-updated-cpu-loadouts-and-customization-loadouts-d-and-also-few-codes-added ], you listed the weapons available to the heroes in a specific section. That section of list doesn't contain any mention of, say, X2's Force Pike. Do I assume, then, that he wields the vanilla Force Pike? Or would it be possible for you to share a more comprehensive list of existing special weapons?
Iskander- Posts : 21
Join date : 2012-07-07
Re: Greetings, everyone!
Iskander wrote:How nice of you, Sir NoradComm! Here goes:
I've noticed that, in the following thread [ https://xiehx.forumotion.com/t4-all-normal-weaponsvehicle-weapons-space-weapons-bullet-type-here-d-updated-cpu-loadouts-and-customization-loadouts-d-and-also-few-codes-added ], you listed the weapons available to the heroes in a specific section. That section of list doesn't contain any mention of, say, X2's Force Pike. Do I assume, then, that he wields the vanilla Force Pike? Or would it be possible for you to share a more comprehensive list of existing special weapons?
Vanilla Force Pike? Well its a modified weapon I'd say.
Well It depends on you, if you have the knowledge to post your own list of weapons, if there's a lacking on what I've posted, then you could pm me or directly post it to that topic section.
Besides, if you keep saying some of these, then why not try to post your own codes if you have it.
I understand about it, I just need a time to refresh my memory about these codes I have
NoradComm- Administrator
- Posts : 1365
Join date : 2011-09-28
Age : 28
Location : Naboo
Re: Greetings, everyone!
Sir NoradComm, I don't have the means to go into the game files and get the codes myself. :[ I really am very interested in getting a complete list of codes for the weapons used by the heroes, villains, and campaign-specific NPCs (i.e. the Darktrooper). The most complete list of weapon codes I've found so far is in the thread you started: https://xiehx.forumotion.com/t4-all-normal-weaponsvehicle-weapons-space-weapons-bullet-type-here-d-updated-cpu-loadouts-and-customization-loadouts-d-and-also-few-codes-added
It doesn't include X2's force pike, assuming he did wield a modified force pike and not just the regular force pike. That's what makes me wonder if you might be able to complete the list; I figured your experience with exploring the game's inner workings would help with uncovering the yet-to-be-found hero, villain, and campaign-specific NPC weapon codes. :]
It doesn't include X2's force pike, assuming he did wield a modified force pike and not just the regular force pike. That's what makes me wonder if you might be able to complete the list; I figured your experience with exploring the game's inner workings would help with uncovering the yet-to-be-found hero, villain, and campaign-specific NPC weapon codes. :]
Iskander- Posts : 21
Join date : 2012-07-07
Re: Greetings, everyone!
Oh I see, hero's weapons have a different weapons to the original one (Soldier's equipment).
the link you've posted is only for weapons for loadout, but you can modify all of them if you know the address of the weapons as well.
X2's force pike model can be replaced to a lightning staff model, and also you can even replace its bullets as well. X2's force pike increased its damage then the original one.
By the way, whats your goal for this?
Sorry about what happen last time ^_^
the link you've posted is only for weapons for loadout, but you can modify all of them if you know the address of the weapons as well.
X2's force pike model can be replaced to a lightning staff model, and also you can even replace its bullets as well. X2's force pike increased its damage then the original one.
By the way, whats your goal for this?
Sorry about what happen last time ^_^
NoradComm- Administrator
- Posts : 1365
Join date : 2011-09-28
Age : 28
Location : Naboo
Re: Greetings, everyone!
You can mod the colour values on weapons. You just gotta look at the weapon value and mod the right values.
Re: Greetings, everyone!
Sorry for what, Sir Noradcomm?
Sirs Noradcomm and [HACK]thedarkknight, my goal is to create loadouts using only the unaltered addresses found within the game. I thus seek an exhaustive list of all the weapon addresses, particularly the weapons, like X2's force pike, used by the hero characters. I intend to put off learning how to mod to my sem break.
Sirs Noradcomm and [HACK]thedarkknight, my goal is to create loadouts using only the unaltered addresses found within the game. I thus seek an exhaustive list of all the weapon addresses, particularly the weapons, like X2's force pike, used by the hero characters. I intend to put off learning how to mod to my sem break.
Iskander- Posts : 21
Join date : 2012-07-07
Re: Greetings, everyone!
Ok. here are some good bullet values that include the weapon addresses.:
HEROS & VILLAINS-
-GUNS
F54FE4D6;SHOTGUN - *NEW* COL SERRA
4BE96FAA;BLASTER RIFLE - *NEW* X2
78263F7E;BLASTER RIFLE - *NEW* COL SERRA
89B1803A;BLASTER RIFLE - *NEW* BOBA FETT
116B7344;BLASTER RIFLE- *NEW* IG88
C139B8AF;BLASTER PISTOL - *NEW* CHEWBACCA
7D468CFC;BLASTER PISTOL - *NEW* LANDO CALRISSIAN
1ADF3772;BLASTER PISTOL - *NEW* JANGO FETT
BB4CAF15;BOWCASTER - *NEW* CHEWBACCA
0501C37A;INCINERATOR - *NEW* IG-88 & BOBA/JANGO FETT
527AA11C;FUSION CUTTER - *NEW* HAN SOLO
E8B05D59;CLUSTER GRENADES - *NEW* {ALL}
BE745134;DETPACKS - *NEW* HAN SOLO
278AADDD;WRIST ROCKETS *NEW* {ALL}
-SABERS
0x952AC08F;RED SABER'S {DUEL WEILD} - ASAJJ VENTRESS
0xAD6F549A;RED SABER 2 - *NEW* COUNT DOOKU
0x13298D05;TWIN SABERS {BLUE & GREEN} - GENERAL GRIEVOUS
70FC9DA7;GREEN SABER {Small} - *NEW* YODA
05592860 ;RED SABER 2 SIDED DARTH MAUL
GREEN SABER - AD9AD1EF
PURPLE SABER - 154B6250
RED SABER - F4A2AC2B
BLUE SABER - 70F21FEE
INVISABLE SABER - 70FC9DA7
THROW SABER - 7FE42F24
FORCE PUSH - 0806F7EE
FORCE JUMP - 08043d02
FORCE LIGHTNING - 7B086E76
FORCE CHOKE - F81ADD30
FORCE PULL - 0806F719
FORCE REPULSE - 714A0BF2
-PRIMARY-
BLASTER RIFLE - A6EC5D43
ARC CASTER - 93B9A8FE
CARBONITE FREEZE GUN - 6379FA0E
INCINERATOR - 38D0ED28
SHOTGUN - 7B371C06
SNIPER RIFLE - 4691F857
CHAINGUN - 65FA9041
BOWCASTER - 1B82399F
ROCKET LAUNCHER - 87D168AB
-SECONDARY-
BLASTER PISTOL - 333BA25C
FUSION CUTTER - DA0CAE3B
TRI SHOT - 285821EC
EMP LAUNCHER - 001C1937
EXPLOSIVE BLASTER PISTOL - 1155BD50
GRENADE LAUNCHER - 469279BA
GUIDED ROCKET - 7B086E76
TURBOLASER STRIKE - 8C52AEDD
ELECTROSTAFF - F5859E54
FORCE PIKE - 068C55FD
-Machinery-(try them all out see what one you like best)
332ce213 sniper blaster pistol DARKMOSE SIGN
0e490b68 - INVISIBLE SHOTGUN
1fb6d60d - SUper Rocket Launcher
09e1d72d weird blaster/sniper/ebp new gun
e44b4e5e repeating blaster VEHICLE GUN
769bead1 SELF DESTRUCT
c84febbd particle cannon 2burst(2 shots then out of ammo forever till you die)
ca236fb5 particle cannon one sec burst(shoots one then after one sec. you can shoot again)
fdfab49b concussion missile
aa6505d1 homing missile(star-fighter missile)
3c87a5d3 HOMING MISSILE 8
ea64643b shock cannon
dfd16148 morter launcher
0282f018 MORTER LAUNCHER
4dd3627f morter launcher
0a3417f8 laser cannon PWN
299591c0 laser cannon SUPERpwn
9a45c430 laser cannon huge green
187DAFFF BILL LASER FASTER VERSION
a20e73c4 LASER CANNON quick green
eef653e3 PROTON TORPEDO
2DEC7FA4 proton bomb
1495fa8e beam cannon
10578eac beam cannon
1495fa8e beam cannon
Laser Cannon
0xA20E73C4
Beam Cannon
0x328B3C09
Homing Missiles
0x65D57E69
Vader laser cannon?(One VIP weapon to share so i guess your in luck but it shoots slow )
531af645
-EXPLOSIVE-
THERMAL DETONATOR - 2A3E7FAC
DETPACKS - 3E2C2AC5
MINES - 8B23BEC0
CLUSTER GRENADES - 98BA558A
WRIST ROCKET - 2A945544
-SPECIAL-
HEALTH & AMMO PACKS - 5D1B8BBE
AUTO TURRET - C56C8EFD
RECON DROID - 72AB24AC
STEALTH SUIT - FD9085C9
JETPACK - 9A450832
JUMP PACK - F0D48F47
PERSONAL SHIELD - 0AE26E48
-POWER UP'S-
RALLY - 0674326A
RAGE - 00354B4D
STAMINA - 8EE8D26F
REGENERATE - B39C40A8
VEHICLE AUTO REPAIR - A90E4628
-HEALTH-
HEALTH LVL 1 - 2F6B4955 or 55
HEALTH LVL 2 - 2F6B4956 or 56
HEALTH LVL 3 - 2F6B4957 or 57
-SPEED'S-
SPEED LVL 1 - CA9708CA or CA
SPEED LVL 2 - CA9708CB or CB
SPEED LVL 3 - CA9708CC or CC
-CTF SPEED'S-
CTF SPEED LVL 1 - 5E44188C or 8C
CTF SPEED LVL 2 - 5E44188D or 8D
CTF SPEED LVL 3 - 5E44188E or 8E
HEROS & VILLAINS-
-GUNS
F54FE4D6;SHOTGUN - *NEW* COL SERRA
4BE96FAA;BLASTER RIFLE - *NEW* X2
78263F7E;BLASTER RIFLE - *NEW* COL SERRA
89B1803A;BLASTER RIFLE - *NEW* BOBA FETT
116B7344;BLASTER RIFLE- *NEW* IG88
C139B8AF;BLASTER PISTOL - *NEW* CHEWBACCA
7D468CFC;BLASTER PISTOL - *NEW* LANDO CALRISSIAN
1ADF3772;BLASTER PISTOL - *NEW* JANGO FETT
BB4CAF15;BOWCASTER - *NEW* CHEWBACCA
0501C37A;INCINERATOR - *NEW* IG-88 & BOBA/JANGO FETT
527AA11C;FUSION CUTTER - *NEW* HAN SOLO
E8B05D59;CLUSTER GRENADES - *NEW* {ALL}
BE745134;DETPACKS - *NEW* HAN SOLO
278AADDD;WRIST ROCKETS *NEW* {ALL}
-SABERS
0x952AC08F;RED SABER'S {DUEL WEILD} - ASAJJ VENTRESS
0xAD6F549A;RED SABER 2 - *NEW* COUNT DOOKU
0x13298D05;TWIN SABERS {BLUE & GREEN} - GENERAL GRIEVOUS
70FC9DA7;GREEN SABER {Small} - *NEW* YODA
05592860 ;RED SABER 2 SIDED DARTH MAUL
GREEN SABER - AD9AD1EF
PURPLE SABER - 154B6250
RED SABER - F4A2AC2B
BLUE SABER - 70F21FEE
INVISABLE SABER - 70FC9DA7
THROW SABER - 7FE42F24
FORCE PUSH - 0806F7EE
FORCE JUMP - 08043d02
FORCE LIGHTNING - 7B086E76
FORCE CHOKE - F81ADD30
FORCE PULL - 0806F719
FORCE REPULSE - 714A0BF2
-PRIMARY-
BLASTER RIFLE - A6EC5D43
ARC CASTER - 93B9A8FE
CARBONITE FREEZE GUN - 6379FA0E
INCINERATOR - 38D0ED28
SHOTGUN - 7B371C06
SNIPER RIFLE - 4691F857
CHAINGUN - 65FA9041
BOWCASTER - 1B82399F
ROCKET LAUNCHER - 87D168AB
-SECONDARY-
BLASTER PISTOL - 333BA25C
FUSION CUTTER - DA0CAE3B
TRI SHOT - 285821EC
EMP LAUNCHER - 001C1937
EXPLOSIVE BLASTER PISTOL - 1155BD50
GRENADE LAUNCHER - 469279BA
GUIDED ROCKET - 7B086E76
TURBOLASER STRIKE - 8C52AEDD
ELECTROSTAFF - F5859E54
FORCE PIKE - 068C55FD
-Machinery-(try them all out see what one you like best)
332ce213 sniper blaster pistol DARKMOSE SIGN
0e490b68 - INVISIBLE SHOTGUN
1fb6d60d - SUper Rocket Launcher
09e1d72d weird blaster/sniper/ebp new gun
e44b4e5e repeating blaster VEHICLE GUN
769bead1 SELF DESTRUCT
c84febbd particle cannon 2burst(2 shots then out of ammo forever till you die)
ca236fb5 particle cannon one sec burst(shoots one then after one sec. you can shoot again)
fdfab49b concussion missile
aa6505d1 homing missile(star-fighter missile)
3c87a5d3 HOMING MISSILE 8
ea64643b shock cannon
dfd16148 morter launcher
0282f018 MORTER LAUNCHER
4dd3627f morter launcher
0a3417f8 laser cannon PWN
299591c0 laser cannon SUPERpwn
9a45c430 laser cannon huge green
187DAFFF BILL LASER FASTER VERSION
a20e73c4 LASER CANNON quick green
eef653e3 PROTON TORPEDO
2DEC7FA4 proton bomb
1495fa8e beam cannon
10578eac beam cannon
1495fa8e beam cannon
Laser Cannon
0xA20E73C4
Beam Cannon
0x328B3C09
Homing Missiles
0x65D57E69
Vader laser cannon?(One VIP weapon to share so i guess your in luck but it shoots slow )
531af645
-EXPLOSIVE-
THERMAL DETONATOR - 2A3E7FAC
DETPACKS - 3E2C2AC5
MINES - 8B23BEC0
CLUSTER GRENADES - 98BA558A
WRIST ROCKET - 2A945544
-SPECIAL-
HEALTH & AMMO PACKS - 5D1B8BBE
AUTO TURRET - C56C8EFD
RECON DROID - 72AB24AC
STEALTH SUIT - FD9085C9
JETPACK - 9A450832
JUMP PACK - F0D48F47
PERSONAL SHIELD - 0AE26E48
-POWER UP'S-
RALLY - 0674326A
RAGE - 00354B4D
STAMINA - 8EE8D26F
REGENERATE - B39C40A8
VEHICLE AUTO REPAIR - A90E4628
-HEALTH-
HEALTH LVL 1 - 2F6B4955 or 55
HEALTH LVL 2 - 2F6B4956 or 56
HEALTH LVL 3 - 2F6B4957 or 57
-SPEED'S-
SPEED LVL 1 - CA9708CA or CA
SPEED LVL 2 - CA9708CB or CB
SPEED LVL 3 - CA9708CC or CC
-CTF SPEED'S-
CTF SPEED LVL 1 - 5E44188C or 8C
CTF SPEED LVL 2 - 5E44188D or 8D
CTF SPEED LVL 3 - 5E44188E or 8E
Re: Greetings, everyone!
Thank you very much, Sir [HACK]thedarkknight. I'm looking for what's not on this list - X2's force pike, X1's blaster rifle, Admiral Ackbar's Turbolaser, that sort of thing, and am wondering whether a more complete listing has ever been assembled.
Iskander- Posts : 21
Join date : 2012-07-07
Re: Greetings, everyone!
I asked here:
http://join.muf.mobi/site/forumTopicsShow.aspx?forumId=3965&warningMsg=Post%20added
I'll let you know if anyone replies. If not, I'll try to make it myself.
http://join.muf.mobi/site/forumTopicsShow.aspx?forumId=3965&warningMsg=Post%20added
I'll let you know if anyone replies. If not, I'll try to make it myself.
Re: Greetings, everyone!
Thank you, Sir [HACK]thedarkknight! ^_^ Thank you so much!
Iskander- Posts : 21
Join date : 2012-07-07
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